﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using TopShooter.Items;

namespace TopShooter.Assets
{
	public static class Weapons
	{
		static Weapons()
		{
			string SpeartextureName = "Entities/weapon1";
			Spear = new Weapon(SpeartextureName, "Spear", 25, 0.5f, 15, null);
			Registry.Add(Spear.Name, Spear);
			ThrowingSpear = new Weapon(SpeartextureName, "ThrowingSpear", 25, 0.5f, 500, Projectiles.Spear);
			Registry.Add(ThrowingSpear.Name, ThrowingSpear);
		}

		static public Dictionary<string, Weapon> Registry = new Dictionary<string, Weapon>();
		static public Weapon Spear;
		static public Weapon ThrowingSpear;
	}
}
